Displaying a broad range of Golden Age Hollywood animation, Manifestoon is an homage to the latent subversiveness of cartoons. Though U.S. cartoons are usually thought of as conveyors of capitalist ideologies of consumerism and individualism, Drew observes: "Somehow as an avid childhood fan of cartoons, these ideas were secondary to a more important lesson—that of the 'trickster' nature of many characters as they mocked, outwitted and defeated their more powerful adversaries.
Combining collage and animation with an Asian-influenced soundtrack, images of women dancing sensually and devotional imagery, Matsushima Ondo compares religious devotion with sexual representation. The viewer is invited to make connections and recognize the irony in some of the similarities.
A post-apocalyptic computer animated vision of humanity lost in an industrial wasteland, Maxwell's Demon was animated on a low-cost, consumer computer model - an IBM PC. The tape takes its title from an early 20th-century physics theory postulating the existence of an impossible intelligence, a being that knew the exact location, energy, and direction of every particle in the entire universe - something akin to your home computer, but a lot bigger."
Jacqueline Goss and Jenny Perlin retrace the journey of two 18th-century astronomers tasked with determining the true length of the meter. From the Mediterranean Sea to the English Channel, The Measures explores the metric system’s origins during the violence and upheavals of the French Revolution. Along the way, Goss and Perlin consider the intertwining of political and personal turmoil, the failures of standardization, and the subtleties of collaboration.
In this piece I am exploring the idea of belonging by tracing the outline of the shifting skyline. Through imagination, learning, and a continuous adjustment, I strive to relate the communal with personal identity.
A Memory of Astoria, commissioned for Museum of the Moving Image, is an impressionistic portrait of the blocks surrounding the Museum in Astoria, New York. Artist Ezra Wube walked the neighborhood to observe the area’s confluence of cultures, focusing on everyday moments, sights, and sounds. He reconstituted these experiences into a poetic visual collage, inserting himself as a silhouetted observer exploring the memories of his walks.
Nebula is a hallucinogenically immersive spectacle: a complex, long-form audio-visual composition, which pays playful homage to science fiction fantasies. Captured for video by means of stop-motion photography, objects made of glass, glitter and tulle, are nestled within a kaleidoscopic flow of computer-generated imagery. Drawing from Thomas Wilfred's Clavilux color organs as well as experimental abstract filmmakers such as Mary Ellen Bute, and James and John Whitney, Nebula also recalls liquid light shows and the marvelous sightings of the Hubble Space Telescope.
As the expansiveness of video and its accompanying new technologies continues to transform our culture and our world, another historical tension is developing—not unlike the technological revolution seen at the last turn of the century. That tension is felt, analyzed, and articulated in all of these recent experimental videos—a tension oscillating between the expansive promise of global communications that inspire new freedoms and social patterns on one hand, and the use of new media forms to simply reinforce existing hierarchies and capitalistic power structures on the other.
Take a joyride through comfortable suburbia—a landscape molded by seductive television and corporate America (and keep in mind: disaster is another logo for your consumption...). This is the age of the "culture jammed" consumer preened with Friends hair, Survivor courage, and CNN awareness. A generation emptying their wallets for the most important corporate product of all: lifestyle. The psychological road trip across a slightly battered America travels at One Mile per Minute.
Hurricane Katrina and the ensuing aftermath destroyed Noel's community and home. He is rebuilding, and as he rebuilds, he evokes the past through the enlistment of his personal archives. His memories are complicated by the tragic events that occurred on the Danziger Bridge on September 4th 2005. As Noel reflects back on what has been lost, the story that he tells about his neighborhood is affected by the story of innocent people gunned down while attempting to cross a bridge in search of safety, and for Noel their plight clarify many things.
A high and low fidelity record of obsessions past and present. A hooded man named Cobra Commander (drawn naked) and a boy with black glasses. A fanged woman named Shadow-La and a girl in a rose colored wig. Belinda (Heaven on Earth), Madonna (Live to Tell), and headphones (worn naked). An airport terminal. Home. The Montgomery Ward catalog circa 1980. That orange bedspread, that red flowered couch.
The orchestra begins and a male and female dancer move from opposite sides of the stage. The dancers embrace and begin the White Swan pas de deux from the ballet Swan Lake. However this is not the ballet as it is normally performed. The choreography has been re-staged so that in every single frame the two original dancers have been replaced by the bodies of four new dancers. The movement remains continuous, the characteristics of the dancers’ movements and gestures the same, but in each frame a different person occupies the dancers’ body spaces.
This feature-length video follows several inflicted characters and recounts the ways in which they find resolve. A series of entropic scenarios held together by an attraction to failure and its spectacle describe the characters' malfunction - their inability to fulfill personal desire. Compelled by the consequences and rewards of their attempts they question their own trajectory. Using elements of melodrama, performative monologue and traditional narrative structure Ponytail presents a unique society of characters that destroy the distinction between memory and invention.
This real-time video-meets-digital-animation trilogy of shorts features the highly excited and mildly delusional Joe Gibbons, whose springboard becomes a surfboard as he fantasizes about his days as a lifeguard in 1963, when the young Brian Wilson would sit and jot down the songs he would sing while saving lives.
If second lives have grown into the landscape of social network space and avatars engage a full range of human emotions and experience, it follows that they would eventually encounter existential questions. A plot of land is purchased in the online network of SecondLife and a simple questions is asked: Where do discarded 3D objects go and can we build a dumpster to accommodate them? To find out eteam set aside a year to let this virtual land use problem unfold and what is captured in Prim Limit is the lived experience of avatars managing and recording this dumpster.