Video games

2013
automatism and (-)(+) feedback

automatism and (-)(+) feedback is a 3:29-minute video made from shot footage of a 10-year-old child playing Zombie Smash on a handheld device.  The video footage and sound have been repeatedly rescanned and resampled using a television and a number of old analog video cameras.

Note: This title is intended by the artist to be viewed in High Definition. While DVD format is available to enable accessibility, VDB recommends presentation on Blu-ray or HD digital file.

2003
Kent Lambert "Gaijin"

Gaijin = A non-Japanese person. In 1984 I celebrated my eighth birthday on my mother's island. My Uncle Pat set a VHS camcorder up on a tripod and left it running to record the festivities. A year or two later, I accidentally recorded a snippet of the sitcom Mr. Belvedere over some of the footage.

2006
Kent Lambert "Hymn of Reckoning"

In an interview I did earlier this year for the Milan Game Video/Art exhibition, I deflected a question about the connection between Hymn of Reckoning and Reckoning 3, discouraging the idea that there was much of a link between the two videos, apart from their names and their use of video game material. Now that I’ve thought about it more, I can tease out more connections.

1985
Mike Builds A Shelter

Mike Builds a Shelter is a performance comedy with apocalyptic overtones, a narrative extension of Smith's installation Government Approved Home Fallout Shelter/Snack Bar. In this darkly humorous morality play, Smith contrasts Mike's rural adventures in a pastoral landscape with his home fallout shelter. Throughout, the dual narratives are intercut with episodes of Mike's Show on cable, in which Mike's banal domestic activities are eagerly if passively received by living-room TV viewers.

2004
Kent Lambert "Mother-in-Law Descending a Staircase"

This was the epitome of the one-video-a-night project: an un-altered home video clip set to a sped-up Game Boy version of a Roommate song, rendered as Video Art by Duchamp-derived title (suggested by the original wearer of the Pac-Man costume).

2006
O.U.T. Operation Urban Terrain

O.U.T. is a work documenting the emergence of computer games which train players to fight in cities among civilians, (Military Operations in Urban Terrain). O.U.T. contains sampled footage and machinima (stories told with video games) from five military simulation games. Following is a documentation of the performance, (Operation Urban Terrain), an urban wireless intervention by Anne-Marie Schleiner and an international cast of game expert and art activist collaborators.

2012

The four‐part cycle Parallel deals with the image genre of computer animation. The series focuses on the construction, visual landscape and inherent rules of computer-animated worlds.

 “Computer animations are currently becoming a general model, surpassing film. In films, there is the wind that blows and the wind that is produced by a wind machine. Computer images do not have two kinds of wind.” 

-- Harun Farocki

 


 

2014

The four‐part cycle Parallel deals with the image genre of computer animation. The series focuses on the construction, visual landscape and inherent rules of computer-animated worlds.

“Computer animations are currently becoming a general model, surpassing film. In films, there is the wind that blows and the wind that is produced by a wind machine. Computer images do not have two kinds of wind.”

-- Harun Farocki

2014
Harun Farocki, Parallel II

The four-part cycle Parallel deals with the image genre of computer animation. The series focuses on the construction, visual landscape and inherent rules of computer-animated worlds.

"Computer animations are currently becoming a general model, surpassing film. In films, there is the wind that blows and the wind that is produced by a wind machine. Computer images do not have two kinds of wind."

— Harun Farocki

2014
Harun Farocki, Parallel III

The four‐part cycle Parallel deals with the image genre of computer animation. The series focuses on the construction, visual landscape and inherent rules of computer-animated worlds.

"Computer animations are currently becoming a general model, surpassing film. In films, there is the wind that blows and the wind that is produced by a wind machine. Computer images do not have two kinds of wind."

—Harun Farocki

2014
Harun Farocki, Parallel IV

The four‐part cycle Parallel deals with the image genre of computer animation. The series focuses on the construction, visual landscape and inherent rules of computer-animated worlds.

"Computer animations are currently becoming a general model, surpassing film. In films, there is the wind that blows and the wind that is produced by a wind machine. Computer images do not have two kinds of wind."

—Harun Farocki

2004
Pistolary! Films and Videos by Peggy Ahwesh

This 3-disc DVD collection features nine works by maverick film and video maker Peggy Ahwesh. The set also includes title descriptions, a biography, film/videography, a selected bibliography, and the following texts:

  • Pistolary! Films and Videos by Peggy Ahwesh -- Eileen Myles
  • Film, Baby -- Peggy Ahwesh
  • Interview with Peggy Ahwesh -- Scott MacDonald

 

2014
Kent Lambert, RECKONING 3

RECKONING 3 is the first in a series of investigations into:

1. Terror and wonder in big-budget virtual worlds

2. The mutability, fragility and loneliness of technologically mediated social identities and friendships

3. The queerness and malevolence of archetypal masculinity

4. The diminishing distance between "real" and "artificial" humanity

5. The poetics of blockbuster aesthetics

2016
Reckoning 4

RECKONING 4 is the second in a series of investigations into (among other things)

2013

46+ years after Debord wrote "...the heart of the unrealism of the real society...," a nine-year-old child is instructed to repeatedly recite thesis #6 from The Society of the Spectacle. The recitations are re-mixed at one-second intervals forming a fragmented, discursive, strangely optimistic and melancholic chant. Additional audio is provided by the child's playing a Call of Duty: Back OPS game.